Smilie-mail: An Avatar-based Asynchronous Messaging System



Links| Papers | Updates | Software Releases | Ads by Yahoo and others | Definitions | Bibliography
I love em :o)

Done! Very cool!!!!

Cool, thanks for that :)
It's pretty nifty hey!

If you want to view one of the latest research projects on ECAs from the AUI group at Curtin University or just want to know what 'everyone' is on about, click here :

http://aui.computing.edu.au/projects/Smilies/smiley_messenger/

George.
 
Some of the areas covered in this research were emotion, ECA, autonomous agents and Computer Animation.


The Smiley Messenger enables you to send multimedia content to your friends by just typing the text and adding tags to it! A short movie of a smiley is generated, and both you and your friend are notified once the processing of the message is complete.

A short tutorial is offered on the website.

You can click here for a demo of the output of the Smiley Messenger. Two message formats are offered, a movie and an animated GIF.


 

What are Smilies?

Internet Smilies (also known as emoticons are used to represent emotions in e-mails and newsgroup postings in an attempt to overcome the textual impersonality of the Internet. In particular, smilies are most often used to signal the use of humor and irony, which can be lost in online communication. The most common smiley is comprised of a colon, a hyphen and a closing bracket -- :-)... (http://www.nottingham.ac.uk/cyber/fullglos.html)

Internet users can also express how they feel by using small images of faces. The faces can be animated GIF images or just static faces , i.e. images that do not change.

These were the desired outcomes of the research

There are a number of desired outcomes from the research. A few of them are listed below:

1. The production of eye pleasing smilies. Why pleasing? Smilies that are well designed, are more likely to engage the user while the user is interacting with the 'System'.
2. Be able to generate smilies that can produce or present a desired emotion.
2. To gain an understanding of how to achieve different types of emotion on a cartoon face. The fact that the faces to be animated are not human faces
3. The production of animated smilies as GIF images and shot MPEG movies.
4. To gain knowledge in the area of MPEG-4 and VHML. 5. The production of a System that allows users to send and receive personalized (formatted using VHML tags) messages.
6. The production of a feedback component that will be used to access the effectiveness of the System.
7. The System should be interesting and engaging.



Research Areas

Facial Animation
VHML
MPEG-4



Links

VHML - http://www.vhml.org/
MPEG-4 - http://www.chiariglione.org/mpeg/index.htm

Computing at Curtin - http://computing.edu.au
Smiley Central - http://www.smileycentral.com
Clicksmilies - http://www.clicksmilies.com/
famous3D - http://www.famous3d.com



Supervisor

Andrew Marriott - http://computing.edu.au/~raytrace

Software Releases


Spikky Application (version 0.1)



Other Resources

cs451_presentation.ppt
honours_presentation.ppt



Updates

27/09/2005
Smiley Text Messenger Demo


19/09/2005
Created first AVI movie - 1.7M



18/09/2005
Add the openday images

Click here to view OpenDay images

18/09/2005
Created first GIF file from the TalkingHead application, file size 13M



5/08/2005
The first Blah movie played in a Java Media Player

(Java Plug-in needed)

2/08/2005
The first Blah movie

(QuickTime plug-in needed)

1/08/2005
Breakthrough in creating animated Eyes


19/07/2005
Created a Smiley that can actually smile (:


19/07/2005
My Second Smiley face


13/07/2005
My first Smiley face


8/05/2005
Spikky Application (version 0.1) release


18/05/2005

Made major corrections to Bibliography

8/05/2005
Completed and added Spikky Application (version 0.1)

28/04/2005
Added Bibliography section

20/04/2005
Updated ads section

15/04/2005
Added the Definition section

30/03/2005
Added Ads by Yahoo page

10/03/2005
Edited the project outcomes section.

9/03/2005
Initial web site design. Web site to be updated as research progresses.